Circulation, Scale & UI improvements
Pathways documentation, extracellular circulation, scale experiments, interactive tooltips and progression gates.
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Official Lifecraft development announcements and patch notes, ordered from newest to oldest. Each card keeps the date, a visual and the short update summary.
Pathways documentation, extracellular circulation, scale experiments, interactive tooltips and progression gates.
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Interface clarity pass, pinnable tooltips, symbol improvements and early lipid-system work.
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A major update with blueprints, logic refactors, modding preparation and broader development fixes.
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Development update on goal-oriented AI, cells living inside and outside the organism and upcoming systemic work.
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macOS support for Apple Silicon and Intel, alongside continued work on hatching and defense mechanics.
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Public digestion and extracellular update, plus interface changes and quality-of-life improvements.
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Pathfinding changes, digestion foundations and groundwork for more advanced systems.
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Digestion work and bigger distinctions between intracellular and extracellular zones.
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Nightly branch work toward the first big digestion subsystem and supporting core features.
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Exploration of modding support for the custom C++ engine and future content workflows.
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Lysosomes, recycling structures and a new transportation algorithm for microtubules.
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Explanation of microtubule movement, item momentum and transport design.
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Nightly branch access for unfinished features and community testing before full release.
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Usability fixes, interface scaling, interaction changes and overall experience polish.
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Readability pass with a clearer font, colorblind mode and additional player-feedback fixes.
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Early Access follow-up patch with fixes gathered from reviews, Steam Community and Discord.
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Early Access launch announcement and invitation for players to report bugs and share feedback.
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Platform support note before launch, with native compilation work already underway.
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Future development pipeline, including deeper game systems, multiplayer and modding milestones.
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Bug fixes toward Early Access, achievement testing notes and development stabilization.
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Early Access date announcement and remaining polish work before release.
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Beta fixes for workbench states, launcher range, tooltip details and evolution information.
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Animated tooltips, placement improvements, bacterial colony fixes and item handling changes.
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Hide-buildings graphics mode, stockpile/workbench drops and additional interaction fixes.
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Experimental adventure mode with a controllable character and early movement support.
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