Circulation, Scale & UI improvements
Pathways documentation, extracellular circulation, game scale experiments and interactive tooltip work.
Start in a primordial broth as a single cell and make your way into life by creating the production chains needed to build, expand and evolve your initial organism.
Survival, sandbox, automation
Lifecraft is about surviving: you begin in a primordial broth as a single cell and create the production chains needed to make your way into life.
The long vision is to evolve from a simple cell to a creature with organs: circulatory, respiratory, digestive and nervous systems, built by expanding and evolving the organism.
Genre
Simulation / Strategy
Mode
Single-player
Steam
33 achievements
Status
Early Access
Production
Ribosomes / Assemblers
Routing
Microtubules / Pickers
Energy
ATP / ADP loop
Threats
Temperature / Bacteria
The in-game guide frames Lifecraft around production, routing, resources, energy, evolution, expansion, temperature, bacteria and specialized tissues.
Energy is generated by burning ATP into ADP; suppliers burn ATP and distribute energy to nearby buildings.
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Evolvers consume nucleobases to discover new technologies, from production buildings to organelles.
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Expansion creates space for buildings and scavenging resources, using dispatchers and the chunk planner.
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Route items with microtubules and pickers, then use vessels and capillaries for extracellular flow.
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Bacteria live in the broth, grow in colonies and can be answered with launchers, defensins and hemocytes.
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Temperature, infection and nearby necrosis can reduce chunk health, so survival means preventing collapse.
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Diffusers can deliver materials locally, replace oxidized buildings and heal infected tiles by supplying tissues.
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Oxygen accepts electrons inside mitochondria; carbon dioxide is a waste product of energy reactions.
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Stomas, tanks, ducts, enzymes and ileum vessels turn complex resources into absorbable nutrients.
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Disposers throw unwanted items outside the cell; lysosomes dismantle items into raw materials.
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The pathways view shows interactions between structures, helping you read and automate the organism.
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Assemblers, pickers, microtubules and logic structures turn repeated reactions into stable production chains.
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Screenshots
Browse cellular factories, routing lines, evolution screens, energy networks and the structures that make the organism work.
Gallery
Changelog
Development posts and patch notes from the official Lifecraft channels, following the work on circulation, digestion, blueprints, UI and modding.
Pathways documentation, extracellular circulation, game scale experiments and interactive tooltip work.
Pinnable tooltips, interface clarity improvements and new warm-up work around lipids.
A major update focused on blueprints, logic refactors, modding preparation and development fixes.
Steam
Lifecraft is an Early Access project by Pixbits. The development posts invite players to share feedback while the organism keeps gaining new systems and mechanics.
About Pixbits
Pixbits is the duo behind Lifecraft and Junk Jack. Jack works on code and game design; XsX works on graphics, music and SFX.